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© 2022 Senzalinea testata giornalistica registrata presso il Tribunale di Napoli n. 57 del 11/11/2015.Direttore Responsabile Enrico Pentonieri
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NBA 2K23 celebra il legame tra cultura musicale e basket con la nuova MyCAREER

Danilo Battista
Danilo Battista 1 anno fa
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– 2K rivela oggi maggiori dettagli riguardo la nuova modalità

Contents
About 2KFounded in 2005, 2K develops and publishes interactive entertainment for video game consoles, personal
computers and mobile devices, with product availability including physical retail and digital download. The
Company is home to many talented development studios, including Visual Concepts, Firaxis Games,

Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber and HB Studios. 2K’s portfolio currently
includes several AAA, sports and entertainment brands, including global powerhouse NBA® 2K;
renowned BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization® and XCOM® brands; popular
WWE® 2K and WWE® SuperCard franchises; as well as the critically and commercially acclaimed PGA
TOUR® 2K. Additional information about 2K and its products may be found at 2K.com and on the
Company’s official social media channels.

About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher,
and marketer of interactive entertainment for consumers around the globe. The Company develops and
publishes products principally through Rockstar Games, 2K, Private Division, and Zynga. Our products
are currently designed for console gaming systems, PC, and Mobile including smartphones and tablets,
and are delivered through physical retail, digital download, online platforms, and cloud streaming
services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.

MyCAREER* di NBA® 2K23, che include la trama più ampia e coinvolgente della storia del franchising.
La storia prende il via dopo il Draft NBA e sfida i giocatori a trovare un equilibrio tra le loro prestazioni
nell’NBA e la loro carriera fuori dal campo attraverso la musica, la moda e gli affari. Tra un ricco cast di
personaggi e camei, MyCAREER vedrà la partecipazione degli artisti di Dreamville Elite e Bas, che
aiuteranno i giocatori a fare amicizia con J. Cole e a catturare i cuori e le menti della città.

“NBA 2K è da sempre un luogo dove scoprire nuovi talenti musicali e continua a essere un punto di
riferimento per mostrare tutto ciò che riguarda la cultura del basket”, ha dichiarato J. Cole.

“L’ampiezza, la profondità e i talenti presenti in MyCAREER di quest’anno creano un’esperienza senza
precedenti all’interno di NBA 2K23″, ha dichiarato Alfie Brody, vicepresidente della strategia di marketing
globale di NBA 2K. “In cima a questa lista di talenti c’è J. Cole, la partecipazione di un visionario come lui
al processo creativo, sia per il gioco che per la colonna sonora, dimostra il pilastro della cultura che
NBA 2K23 è diventato.”

La colonna sonora di NBA 2K23 al momento del lancio presenterà una collezione di artisti di fama
mondiale e hit incredibili, incluse: “TITANIC (feat. Rich Brian)” di Jackson Wang, “Rucón” di Alemán,
“West Like (feat. Kalan.FrFr)” di Destiny Rogers, “The Matrix” di Ski Mask the Slump God, “Surround
Sound (feat. 21 Savage & Baby Tate)” di JID, “Wants and Needs (feat. Lil Baby)” di Drake, ”Nail Tech”
di Jack Harlow, “Megan’s Piano” di Megan Thee Stallion, “No Trends” di Mike Dimes, “Que Oso” di
Snow Tha Product, “Rapstar” di Polo G, “love nwantiti (ah ah ah) [feat. Joeboy & Kuami Eugene]
[Remix]” di CKay e molte altre ancora.

Con tre nuovi brani in uscita ogni venerdì, la colonna sonora di NBA 2K23 conterrà una incredibile varietà
di artisti, oltre a collaborazioni con etichette discografiche e integrazioni in tutte le stagioni.

*PS5 e Xbox Serie S/X

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment for video game consoles, personal
computers and mobile devices, with product availability including physical retail and digital download. The
Company is home to many talented development studios, including Visual Concepts, Firaxis Games,

Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber and HB Studios. 2K’s portfolio currently
includes several AAA, sports and entertainment brands, including global powerhouse NBA® 2K;
renowned BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization® and XCOM® brands; popular
WWE® 2K and WWE® SuperCard franchises; as well as the critically and commercially acclaimed PGA
TOUR® 2K. Additional information about 2K and its products may be found at 2K.com and on the
Company’s official social media channels.

About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher,
and marketer of interactive entertainment for consumers around the globe. The Company develops and
publishes products principally through Rockstar Games, 2K, Private Division, and Zynga. Our products
are currently designed for console gaming systems, PC, and Mobile including smartphones and tablets,
and are delivered through physical retail, digital download, online platforms, and cloud streaming
services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements
This press release contains “forward-looking statements” as that term is defined under the Private
Securities Litigation Reform Act of 1995 and other securities laws. For these statements, Take-Two
claims the protection of the safe harbor for forward-looking statements contained in Section 27A of the
Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934.

These statements are
based on current expectations, estimates, or forecasts about our businesses, the industries in which
Take-Two operates, and the current beliefs and assumptions of management of Take-Two; they do not
relate strictly to historical or current facts. Without limiting the foregoing, words or phrases such as
“expect,” “anticipate,” “goal,” “project,” “intend,” “plan,” “believe,” “seek,” “may,” “could,” “aspire,” and
variations of such words and similar expressions generally identify forward-looking statements.

In
addition, any statements that refer to predictions or projections of our future financial performance,
anticipated growth, strategic objectives, performance drivers and trends in the businesses of Take-Two,
and other characterizations of future events or circumstances are forward-looking statements. Readers
are cautioned that these forward-looking statements are only predictions about future events, activities or
developments and are subject to numerous risks, uncertainties, and assumptions that are difficult to
predict, including: risks that the Combination disrupts the current plans and operations of Take-Two; the
diversion of the management team

of Take-Two from its ongoing business operations; the ability of TakeTwo to retain key personnel; the ability of Take-Two to realize the benefits of the Combination, including
net bookings opportunities and cost synergies; the ability to successfully integrate Old Zynga’s business
with Take-Two’s business or to integrate the businesses within the anticipated timeframe; the outcome of
any legal proceedings that may be instituted against Old Zynga or Take-Two in connection with the
Combination;

the uncertainty of the impact of the COVID-19 pandemic and measures taken in response
thereto; the effect of economic, market or business conditions, including competition, consumer demand
and the discretionary spending patterns of customers, or changes in such conditions, have on the
operations, revenue, cash flow, operating expenses,

employee hiring and retention, relationships with
business partners, the development, launch or monetization of games and other products, and customer
engagement, retention and growth, in each case, of Zynga and Take-Two; the risks of conducting the
businesses of Zynga and Take-Two internationally; the impact of changes in interest rates by the Federal
Reserve and other central banks; the impact of potential inflation, volatility in foreign currency exchange
rates and supply chain disruptions; and the ability to maintain acceptable pricing levels and monetization
rates for the games of Zynga and Take-Two.

Zynga and Take-Two caution that undue reliance should not
be placed on such forward-looking statements, which speak only as of the date made. Other important
factors and information are contained in Take-Two’s and Old Zynga’s most recent Annual Reports on
Form 10-K, including the risks summarized in the section entitled “Risk Factors,” Old Zynga’s most recent
Quarterly Reports on Form 10-Q, and each company’s other periodic filings with the Securities and

Exchange Commission. Zynga and Take-Two expressly disclaim any obligation or undertaking to release
publicly any updates or revisions to any forward-looking statements contained herein to reflect any
change in the expectations of Zynga and Take-Two with regard thereto or any change in events,
conditions or circumstances on which any such statement is based.

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